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BONNIE KRISTIANDECEMBER 10, 2021
Let’s pre-emptively stop pretending the metaverse is impressive
![A Meta guy.](https://mediacloud.theweek.com/image/upload/f_auto,t_primary-image-continuous-scroll-mobile@1/v1639164484/meta%20guy.jpg)
Illustrated | iStock
The company formerly known as Facebook offered a new peek into its metaverse on Friday in a video tweeted by Mike Schroepfer, Meta’s chief technology officer. The clip has a lot in common with a previous metaverse video starring an avatar of Facebook founder Mark Zuckerberg. That is: It’s bizarre and a bit pathetic, and we should all pre-emptively refuse to act impressed.
Have a look for yourself, and ponder two points as you do: One, why are there no legs? The video is supposed to be a preview of a Meta-made game called Horizon Worlds, which is currently in invite-only beta. The game’s Twitter banner depicts characters with legs, but everyone in its tweeted screenshots is cut off at the waist. Why? Are legs too hard for Meta to draw? What is happening here?
Horizon Worlds is now open for everyone 18+ in US / Canada, so I did I got a guided tour with @pucknorris, whose team is building this awesome piece of the metaverse. Here’s a little clip… pic.twitter.com/DegsZk4llQ— Mike Schroepfer (@schrep) December 10, 2021
Two — and more importantly — why is Meta pretending this is good? Why would anyone pretend this is good? Why would Schroepfer and his conversation partner, another Meta exec named Vivek Sharma, act like they’re amazed this simplistic video game can move its characters into a second room? Mario Kart could do that … in 1996.
But beyond the underwhelming function, why would anyone who has ever had a normal human interaction want to spend time in this childish take on a Zoom call? Why would adults play along with this sad little make-believe? Who wants to do business as a floating doll? Should I negotiate for a raise as a digital toy?
Meta talks a big game about changing our lives, but all the available evidence says that just like the company’s flagship product, it would be a change for the worse.Share on FacebookShare on TwitterShare via Email
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BONNIE KRISTIANDECEMBER 10, 2021
Let’s pre-emptively stop pretending the metaverse is impressive
![A Meta guy.](https://mediacloud.theweek.com/image/upload/f_auto,t_primary-image-continuous-scroll-mobile@1/v1639164484/meta%20guy.jpg)
Illustrated | iStock
The company formerly known as Facebook offered a new peek into its metaverse on Friday in a video tweeted by Mike Schroepfer, Meta’s chief technology officer. The clip has a lot in common with a previous metaverse video starring an avatar of Facebook founder Mark Zuckerberg. That is: It’s bizarre and a bit pathetic, and we should all pre-emptively refuse to act impressed.
Have a look for yourself, and ponder two points as you do: One, why are there no legs? The video is supposed to be a preview of a Meta-made game called Horizon Worlds, which is currently in invite-only beta. The game’s Twitter banner depicts characters with legs, but everyone in its tweeted screenshots is cut off at the waist. Why? Are legs too hard for Meta to draw? What is happening here?
Horizon Worlds is now open for everyone 18+ in US / Canada, so I did I got a guided tour with @pucknorris, whose team is building this awesome piece of the metaverse. Here’s a little clip… pic.twitter.com/DegsZk4llQ— Mike Schroepfer (@schrep) December 10, 2021
Two — and more importantly — why is Meta pretending this is good? Why would anyone pretend this is good? Why would Schroepfer and his conversation partner, another Meta exec named Vivek Sharma, act like they’re amazed this simplistic video game can move its characters into a second room? Mario Kart could do that … in 1996.
But beyond the underwhelming function, why would anyone who has ever had a normal human interaction want to spend time in this childish take on a Zoom call? Why would adults play along with this sad little make-believe? Who wants to do business as a floating doll? Should I negotiate for a raise as a digital toy?
Meta talks a big game about changing our lives, but all the available evidence says that just like the company’s flagship product, it would be a change for the worse.Share on FacebookShare on TwitterShare via Email
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BONNIE KRISTIANDECEMBER 10, 2021
Let’s pre-emptively stop pretending the metaverse is impressive
![A Meta guy.](https://mediacloud.theweek.com/image/upload/f_auto,t_primary-image-continuous-scroll-mobile@1/v1639164484/meta%20guy.jpg)
Illustrated | iStock
The company formerly known as Facebook offered a new peek into its metaverse on Friday in a video tweeted by Mike Schroepfer, Meta’s chief technology officer. The clip has a lot in common with a previous metaverse video starring an avatar of Facebook founder Mark Zuckerberg. That is: It’s bizarre and a bit pathetic, and we should all pre-emptively refuse to act impressed.
Have a look for yourself, and ponder two points as you do: One, why are there no legs? The video is supposed to be a preview of a Meta-made game called Horizon Worlds, which is currently in invite-only beta. The game’s Twitter banner depicts characters with legs, but everyone in its tweeted screenshots is cut off at the waist. Why? Are legs too hard for Meta to draw? What is happening here?
Horizon Worlds is now open for everyone 18+ in US / Canada, so I did I got a guided tour with @pucknorris, whose team is building this awesome piece of the metaverse. Here’s a little clip… pic.twitter.com/DegsZk4llQ— Mike Schroepfer (@schrep) December 10, 2021
Two — and more importantly — why is Meta pretending this is good? Why would anyone pretend this is good? Why would Schroepfer and his conversation partner, another Meta exec named Vivek Sharma, act like they’re amazed this simplistic video game can move its characters into a second room? Mario Kart could do that … in 1996.
But beyond the underwhelming function, why would anyone who has ever had a normal human interaction want to spend time in this childish take on a Zoom call? Why would adults play along with this sad little make-believe? Who wants to do business as a floating doll? Should I negotiate for a raise as a digital toy?
Meta talks a big game about changing our lives, but all the available evidence says that just like the company’s flagship product, it would be a change for the worse.Share on FacebookShare on TwitterShare via Email
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BONNIE KRISTIANDECEMBER 10, 2021
Let’s pre-emptively stop pretending the metaverse is impressive
![A Meta guy.](https://mediacloud.theweek.com/image/upload/f_auto,t_primary-image-continuous-scroll-mobile@1/v1639164484/meta%20guy.jpg)
Illustrated | iStock
The company formerly known as Facebook offered a new peek into its metaverse on Friday in a video tweeted by Mike Schroepfer, Meta’s chief technology officer. The clip has a lot in common with a previous metaverse video starring an avatar of Facebook founder Mark Zuckerberg. That is: It’s bizarre and a bit pathetic, and we should all pre-emptively refuse to act impressed.
Have a look for yourself, and ponder two points as you do: One, why are there no legs? The video is supposed to be a preview of a Meta-made game called Horizon Worlds, which is currently in invite-only beta. The game’s Twitter banner depicts characters with legs, but everyone in its tweeted screenshots is cut off at the waist. Why? Are legs too hard for Meta to draw? What is happening here?
Horizon Worlds is now open for everyone 18+ in US / Canada, so I did I got a guided tour with @pucknorris, whose team is building this awesome piece of the metaverse. Here’s a little clip… pic.twitter.com/DegsZk4llQ— Mike Schroepfer (@schrep) December 10, 2021
Two — and more importantly — why is Meta pretending this is good? Why would anyone pretend this is good? Why would Schroepfer and his conversation partner, another Meta exec named Vivek Sharma, act like they’re amazed this simplistic video game can move its characters into a second room? Mario Kart could do that … in 1996.
But beyond the underwhelming function, why would anyone who has ever had a normal human interaction want to spend time in this childish take on a Zoom call? Why would adults play along with this sad little make-believe? Who wants to do business as a floating doll? Should I negotiate for a raise as a digital toy?
Meta talks a big game about changing our lives, but all the available evidence says that just like the company’s flagship product, it would be a change for the worse.Share on FacebookShare on TwitterShare via Email
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The Week™ is a registered trade mark.
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BONNIE KRISTIANDECEMBER 10, 2021
Let’s pre-emptively stop pretending the metaverse is impressive
![A Meta guy.](https://mediacloud.theweek.com/image/upload/f_auto,t_primary-image-continuous-scroll-mobile@1/v1639164484/meta%20guy.jpg)
Illustrated | iStock
The company formerly known as Facebook offered a new peek into its metaverse on Friday in a video tweeted by Mike Schroepfer, Meta’s chief technology officer. The clip has a lot in common with a previous metaverse video starring an avatar of Facebook founder Mark Zuckerberg. That is: It’s bizarre and a bit pathetic, and we should all pre-emptively refuse to act impressed.
Have a look for yourself, and ponder two points as you do: One, why are there no legs? The video is supposed to be a preview of a Meta-made game called Horizon Worlds, which is currently in invite-only beta. The game’s Twitter banner depicts characters with legs, but everyone in its tweeted screenshots is cut off at the waist. Why? Are legs too hard for Meta to draw? What is happening here?
Horizon Worlds is now open for everyone 18+ in US / Canada, so I did I got a guided tour with @pucknorris, whose team is building this awesome piece of the metaverse. Here’s a little clip… pic.twitter.com/DegsZk4llQ— Mike Schroepfer (@schrep) December 10, 2021
Two — and more importantly — why is Meta pretending this is good? Why would anyone pretend this is good? Why would Schroepfer and his conversation partner, another Meta exec named Vivek Sharma, act like they’re amazed this simplistic video game can move its characters into a second room? Mario Kart could do that … in 1996.
But beyond the underwhelming function, why would anyone who has ever had a normal human interaction want to spend time in this childish take on a Zoom call? Why would adults play along with this sad little make-believe? Who wants to do business as a floating doll? Should I negotiate for a raise as a digital toy?
Meta talks a big game about changing our lives, but all the available evidence says that just like the company’s flagship product, it would be a change for the worse.Share on FacebookShare on TwitterShare via Email
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The Week™ is a registered trade mark.
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BONNIE KRISTIANDECEMBER 10, 2021
Let’s pre-emptively stop pretending the metaverse is impressive
![A Meta guy.](https://mediacloud.theweek.com/image/upload/f_auto,t_primary-image-continuous-scroll-mobile@1/v1639164484/meta%20guy.jpg)
Illustrated | iStock
The company formerly known as Facebook offered a new peek into its metaverse on Friday in a video tweeted by Mike Schroepfer, Meta’s chief technology officer. The clip has a lot in common with a previous metaverse video starring an avatar of Facebook founder Mark Zuckerberg. That is: It’s bizarre and a bit pathetic, and we should all pre-emptively refuse to act impressed.
Have a look for yourself, and ponder two points as you do: One, why are there no legs? The video is supposed to be a preview of a Meta-made game called Horizon Worlds, which is currently in invite-only beta. The game’s Twitter banner depicts characters with legs, but everyone in its tweeted screenshots is cut off at the waist. Why? Are legs too hard for Meta to draw? What is happening here?
Horizon Worlds is now open for everyone 18+ in US / Canada, so I did I got a guided tour with @pucknorris, whose team is building this awesome piece of the metaverse. Here’s a little clip… pic.twitter.com/DegsZk4llQ— Mike Schroepfer (@schrep) December 10, 2021
Two — and more importantly — why is Meta pretending this is good? Why would anyone pretend this is good? Why would Schroepfer and his conversation partner, another Meta exec named Vivek Sharma, act like they’re amazed this simplistic video game can move its characters into a second room? Mario Kart could do that … in 1996.
But beyond the underwhelming function, why would anyone who has ever had a normal human interaction want to spend time in this childish take on a Zoom call? Why would adults play along with this sad little make-believe? Who wants to do business as a floating doll? Should I negotiate for a raise as a digital toy?
Meta talks a big game about changing our lives, but all the available evidence says that just like the company’s flagship product, it would be a change for the worse.Share on FacebookShare on TwitterShare via Email
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BONNIE KRISTIANDECEMBER 10, 2021
Let’s pre-emptively stop pretending the metaverse is impressive
![A Meta guy.](https://mediacloud.theweek.com/image/upload/f_auto,t_primary-image-continuous-scroll-mobile@1/v1639164484/meta%20guy.jpg)
Illustrated | iStock
The company formerly known as Facebook offered a new peek into its metaverse on Friday in a video tweeted by Mike Schroepfer, Meta’s chief technology officer. The clip has a lot in common with a previous metaverse video starring an avatar of Facebook founder Mark Zuckerberg. That is: It’s bizarre and a bit pathetic, and we should all pre-emptively refuse to act impressed.
Have a look for yourself, and ponder two points as you do: One, why are there no legs? The video is supposed to be a preview of a Meta-made game called Horizon Worlds, which is currently in invite-only beta. The game’s Twitter banner depicts characters with legs, but everyone in its tweeted screenshots is cut off at the waist. Why? Are legs too hard for Meta to draw? What is happening here?
Horizon Worlds is now open for everyone 18+ in US / Canada, so I did I got a guided tour with @pucknorris, whose team is building this awesome piece of the metaverse. Here’s a little clip… pic.twitter.com/DegsZk4llQ— Mike Schroepfer (@schrep) December 10, 2021
Two — and more importantly — why is Meta pretending this is good? Why would anyone pretend this is good? Why would Schroepfer and his conversation partner, another Meta exec named Vivek Sharma, act like they’re amazed this simplistic video game can move its characters into a second room? Mario Kart could do that … in 1996.
But beyond the underwhelming function, why would anyone who has ever had a normal human interaction want to spend time in this childish take on a Zoom call? Why would adults play along with this sad little make-believe? Who wants to do business as a floating doll? Should I negotiate for a raise as a digital toy?
Meta talks a big game about changing our lives, but all the available evidence says that just like the company’s flagship product, it would be a change for the worse.Share on FacebookShare on TwitterShare via Email
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The Week™ is part of Future plc, an international media group and leading digital publisher. Visit our corporate site – https://futureplc.com/
The Week™ is a registered trade mark.
© Future US LLC, 10th floor, 1100 13th Street, N.W Washington, DC 20005. All rights reserved.
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